Fifty miles north of New York City, Xavier’s School for Gifted Youngsters may seem like just another affluent private school for exceptional students. Few could guess that these students are mutants, and fewer still know that Xavier’s School is the headquarters of the X-Men—a team of heroic mutants fighting to protect humanity from superhuman threats!
Fantasy Flight Games is proud to announce X-Men: Mutant Insurrection, a fast-paced, cooperative, dice-driven card game for one to six players!
Designed by Richard Launius and Brandon Perdue, X-Men: Mutant Insurrection invites you to travel across the globe on death-defying missions to recruit new mutants, capture criminals, protect innocent lives, and battle against some of the most iconic X-Men villains. You’ll build a team of mutants, with characters like Rogue, Wolverine, and Storm joining forces with Shadowcat, Magik, and Forge. Eight distinct scenarios await, each with their own challenges, and each leading to a no-holds-barred showdown against villains like Magneto, Dark Phoenix, or the Hellfire Club. The Blackbird is ready to launch—join your team and fight for the future!
Whenever you start playing X-Men: Mutant Insurrection, you’ll find yourself pitted against an undeniable threat. The X-Men may learn of a secret lab using mutants as test suspects, Jean Grey may be consumed by the power of the Phoenix Force, or Magneto may declare his intentions to reshape the world under the leadership of the Brotherhood of Mutants.
Your mission begins with the plot card and the story cards that it brings into play. By following the trail of these story cards, your team can accelerate toward a showdown with the dark forces arrayed against you. For example, when you’re playing The Brotherhood of Mutants scenario, your first steps are indicated by the Xavier’s Dream story card. The briefing brought by Xavier’s Dream shows that you’ll need to complete missions around the world to advance to the next part of the scenario!
Time for a Showdown
Of course, the X-Men have plenty of tools that they could call upon. New mutants can be found around the world, such as Rictor or Cypher, and they’re eager to help out if you take them with you on mission. Special training lets you bank up tokens that can be spent to complete objectives, and you may even have the chance to forge a powerful bond with another hero at the table, such as Love or Camaraderie —giving you each helpful abilities so long as the two bonded heroes are deployed to the same mission.
The threat track is constantly advancing, and if it reaches 15, the X-Men will lose the game!
There are evil forces arrayed against you however, and they won’t stop while the X-Men are still alive. After the mission phase each round, threat will increase, pushing the heroes towards defeat. Threat cards can lead to devastating events or dangerous Sentinels that deploy to missions and make them even more difficult to defeat.
A bond like Love can be a powerful boon—but if it gives way to Regret, it could tear the team apart from the inside.
Even the bonds between heroes can become twisted or broken. Love may turn to Regret, and Camaraderie may give way to Betrayal — and you’ll have to reckon with the consequences of these negative bonds if those heroes are ever deployed to the same mission.
Every scenario culminates with a massive showdown against the villain!
Completing missions and advancing through the story forms the heart of gameplay in X-Men: Mutant Insurrection, but it’s always leading up to a massive showdown against the villain. This showdown is the cinematic battle against the main villain of the plot, and it pulls together two or more showdown missions, creating a panoramic portrayal of your ultimate battle. Once the showdown begins, every hero on your team will be tested to their limits in this climactic struggle. The only way to claim victory and safeguard our world is to complete the showdown and defeat the villain.